Complete Technical Paper Content — Master File Table Analysis Tool For Digital Forensics
Overview & System Context
Master File Table Analysis Tool For Digital Forensics: Comprehensive Web-Sourced Technical Investigation Exhaustive Research Dossier · Pure Web-Scraped Content: ~9189 Words · Real Software Screenshots: 3 1. Executive Overview & Technical Background TestDisk is a free and open-source data recovery utility that helps users recover lost partitions or repair corrupted filesystems.
TestDisk can collect detailed information about a corrupted drive, which can then be sent to a technician for further analysis. TestDisk supports MS-DOS, Windows, Linux, FreeBSD, NetBSD, OpenBSD, SunOS, and MacOS. TestDisk handles non-partitioned and partitioned media. In particular, it recognizes the GUID Partition Table (GPT), Apple partition map, PC/Intel BIOS partition tables, Sun Solaris slice and Xbox fixed partitioning scheme. TestDisk uses a command line user interface. In one test TestDisk recovered deleted files with 97% accuracy.
Apple partition map GUID Partition Table Humax PC/Intel Partition Table (master boot record) Sun Solaris slice Xbox fixed partitioning scheme Non-partitioned media TestDisk can perform deeper checks to locate partitions that have been deleted from the partition table. However, it is up to the user to look over the list of possible partitions found by TestDisk and to select those that they wish to recover. After partitions are located, TestDisk can rebuild the partition table and rewrite the MBR.
TestDisk proper uses knowledge of the filesystem structure to perform "undelete". PhotoRec is a "file carver". It does not need any knowledge of the file system, but instead looks for patterns of known file formats in the partition or disk image. It works best on unfragmented files and cannot recover the file name. Some features, such as partition table editing and PhotoRec "carving", do not depend on the file system at all.
Figure 1: Digital Forensics Examiner: Digital Forensics:How to export Master File ... In computing, data recovery is a process of retrieving deleted, inaccessible, lost, corrupted, damaged, or overwritten data from secondary storage, removable media or files, when the data stored in them cannot be accessed in a usual way. The data is most often salvaged from storage media such as internal or external hard disk drives (HDDs), solid-state drives (SSDs), USB flash drives, magnetic tapes, CDs, DVDs, RAID subsystems, and other electronic devices. Recovery may be required due to physical damage to the storage devices or logical damage to the file system that prevents it from being mounted by the host operating system (OS). Logical failures occur when the hard drive devices are functional but the user or automated-OS cannot retrieve or access data stored on them. Logical failures can occur due to corruption of the engineering chip, lost partitions, firmware failure, or failures during formatting/re-installation. Data recovery can be a very simple or technical challenge.
Therefore, specialized software companies and professionals work in this field to help extract data from faulty computer systems. A common misconception is that a damaged printed circuit board (PCB) may be simply replaced during recovery procedures by an identical PCB from a healthy drive. While this may work in rare circumstances on hard disk drives manufactured before 2003, it will not work on newer drives. Electronics boards of modern drives usually contain drive-specific adaptation data (generally a map of bad sectors and tuning parameters) and other information required to properly access data on the drive.
Replacement boards often need this information to effectively recover all of the data. The replacement board may need to be reprogrammed. Some manufacturers (Seagate, for example) store this information on a serial EEPROM chip, which can be removed and transferred to the replacement board. Each hard disk drive has what is called a system area or service area; this portion of the drive, which is not directly accessible to the end user, usually contains drive's firmware and adaptive data that helps the drive operate within normal parameters. One function of the system area is to log defective sectors within the drive; essentially telling the drive where it can and cannot write data. The sector lists are also stored on various chips attached to the PCB, and they are unique to each hard disk drive. If the data on the PCB do not match what is stored on the platter, then the drive will not calibrate properly. In most cases the drive heads will click because they are unable to find the data matching what is stored on the PCB.
The term logical damage refers to situations in which the error is not a problem in the hardware and requires software-level solutions. After data has been physically overwritten on a hard disk drive, it is generally assumed that the previous data are no longer possible to recover. In 1996, Peter Gutmann, a computer scientist, presented a paper that suggested overwritten data could be recovered through the use of magnetic force microscopy. In 2001, he presented another paper on a similar topic. To guard against this type of data recovery, Gutmann and Colin Plumb designed a method of irreversibly scrubbing data, known as the Gutmann method and used by several disk-scrubbing software packages. Substantial criticism has followed, primarily dealing with the lack of any concrete examples of significant amounts of overwritten data being recovered. Gutmann's article contains a number of errors and inaccuracies, particularly regarding information about how data is encoded and processed on hard drives. Although Gutmann's theory may be correct, there is no practical evidence that overwritten data can be recovered, while research has shown to support that overwritten data cannot be recovered. Solid-state drives (SSD) overwrite data differently from hard disk drives (HDD) which makes at least some of their data easier to recover. Most SSDs use flash memory to store data in pages and blocks, referenced by logical block addresses (LBA) which are managed by the flash translation layer (FTL). When the FTL modifies a sector it writes the new data to another location and updates the map so the new data appear at the target LBA. This leaves the pre-modification data in place, with possibly many generations, and recoverable by data recovery software.
Figure 2: Digital Forensics Examiner: Digital Forensics:How to export Master File ... Phase 1 Repair the hard disk drive The hard drive is repaired in order to get it running in some form, or at least in a state suitable for reading the data from it. For example, if heads are bad they need to be changed; if the PCB is faulty then it needs to be fixed or replaced; if the spindle motor is bad the platters and heads should be moved to a new drive. Phase 2 Image the drive to a new drive or a disk image file When a hard disk drive fails, the importance of getting the data off the drive is the top priority. The longer a faulty drive is used, the more likely further data loss is to occur. Creating an image of the drive will ensure that there is a secondary copy of the data on another device, on which it is safe to perform testing and recovery procedures without harming the source. Phase 3 Logical recovery of files, partition, MBR and filesystem structures After the drive has been cloned to a new drive, it is suitable to attempt the retrieval of lost data. If the drive has failed logically, there are a number of reasons for that. Using the clone it may be possible to repair the partition table or master boot record (MBR) in order to read the file system's data structure and retrieve stored data. Phase 4 Repair damaged files that were retrieved Data damage can be caused when, for example, a file is written to a sector on the drive that has been damaged. This is the most common cause in a failing drive, meaning that data needs to be reconstructed to become readable. Corrupted documents can be recovered by several software methods or by manually reconstructing the document using a hex editor.
Data recovery cannot always be done on a running system. As a result, a boot disk, live CD, live USB, or any other type of live distro contains a minimal operating system. BartPE: a lightweight variant of Microsoft Windows XP or Windows Server 2003 32-bit operating systems, similar to a Windows Preinstallation Environment, which can be run from a live CD or live USB drive. Discontinued. Finnix: a Debian-based Live CD with a focus on being small and fast, useful for computer and data rescue Disk Drill: capable of creating bootable macOS USB drives for data recovery Knoppix: contains utilities for data recovery under Linux SystemRescue: an Arch Linux-based live CD, useful for repairing unbootable computer systems and retrieving data after a system crash Grml: A Debian-based live-system for system administrators. Windows Preinstallation Environment (WinPE): A customizable Windows Boot DVD (made by Microsoft and distributed for free). Can be modified to boot to any of the programs listed.
Foremost: an open-source command-line file recovery program, originally developed by the Air Force Office of Special Investigations and NPS Center for Information Systems Security Studies and Research Forensic Toolkit: by AccessData, used by law enforcement Open Computer Forensics Architecture: An open-source program for Linux The Coroner's Toolkit: a suite of utilities for assisting in forensic analysis of a UNIX system after a break-in The Sleuth Kit: also known as TSK, a suite of forensic analysis tools developed by Brian Carrier for UNIX, Linux and Windows systems. TSK includes the Autopsy forensic browser.
Figure 3: 6 Best Digital Forensics Tools Used by Experts Clonezilla: a free disk cloning, disk imaging, data recovery, and deployment boot disk dd: common byte-to-byte cloning tool found on Unix-like systems ddrescue: an open-source tool similar to dd but with the ability to skip over and subsequently retry bad blocks on failing storage devices Team Win Recovery Project: a free and open-source recovery system for Android devices This glossary of computer science is a list of definitions of terms and concepts used in computer science, its sub-disciplines, and related fields, including terms relevant to software, data science, and computer programming.
abstract data type (ADT) A mathematical model for data types in which a data type is defined by its behavior (semantics) from the point of view of a user of the data, specifically in terms of possible values, possible operations on data of this type, and the behavior of these operations. This contrasts with data structures, which are concrete representations of data from the point of view of an implementer rather than a user.
abstract method One with only a signature and no implementation body. It is often used to specify that a subclass must provide an implementation of the method. Abstract methods are used to specify interfaces in some computer languages. abstraction 1. In software engineering and computer science, the process of removing physical, spatial, or temporal details or attributes in the study of objects or systems in order to more closely attend to other details of interest; it is also very similar in nature to the process of generalization. 2. The result of this process: an abstract concept-object created by keeping common features or attributes to various concrete objects or systems of study.
agent architecture A blueprint for software agents and intelligent control systems depicting the arrangement of components. The architectures implemented by intelligent agents are referred to as cognitive architectures. agent-based model (ABM) A class of computational models for simulating the actions and interactions of autonomous agents (both individual or collective entities such as organizations or groups) with a view to assessing their effects on the system as a whole. It combines elements of game theory, complex systems, emergence, computational sociology, multi-agent systems, and evolutionary programming. Monte Carlo methods are used to introduce randomness.
aggregate function In database management, a function in which the values of multiple rows are grouped together to form a single value of more significant meaning or measurement, such as a sum, count, or max. agile software development An approach to software development under which requirements and solutions evolve through the collaborative effort of self-organizing and cross-functional teams and their customer(s)/end user(s). It advocates adaptive planning, evolutionary development, early delivery, and continual improvement, and it encourages rapid and flexible response to change.
algorithm An unambiguous specification of how to solve a class of problems. Algorithms can perform calculation, data processing, and automated reasoning tasks. They are ubiquitous in computing technologies. algorithm design A method or mathematical process for problem-solving and for engineering algorithms. The design of algorithms is part of many solution theories of operation research, such as dynamic programming and divide-and-conquer.
Techniques for designing and implementing algorithm designs are also called algorithm design patterns, such as the template method pattern and decorator pattern. algorithmic efficiency A property of an algorithm which relates to the number of computational resources used by the algorithm. An algorithm must be analyzed to determine its resource usage, and the efficiency of an algorithm can be measured based on usage of different resources. Algorithmic efficiency can be thought of as analogous to engineering productivity for a repeating or continuous process.
American Standard Code for Information Interchange (ASCII) A character encoding standard for electronic communications. ASCII codes represent text in computers, telecommunications equipment, and other devices. Most modern character-encoding schemes are based on ASCII, although they support many additional characters. application programming interface (API) A set of subroutine definitions, communication protocols, and tools for building software. In general terms, it is a set of clearly defined methods of communication among various components. A good API makes it easier to develop a computer program by providing all the building blocks, which are then put together by the programmer.
application software Also simply application or app. Computer software designed to perform a group of coordinated functions, tasks, or activities for the benefit of the user. Common examples of applications include word processors, spreadsheets, accounting applications, web browsers, media players, aeronautical flight simulators, console games, and photo editors. This contrasts with system software, which is mainly involved with managing the computer's most basic running operations, often without direct input from the user. The collective noun application software refers to all applications collectively.
array data structure Also simply array. A data structure consisting of a collection of elements (values or variables), each identified by at least one array index or key. An array is stored such that the position of each element can be computed from its index tuple by a mathematical formula. The simplest type of data structure is a linear array, also called a one-dimensional array.
artifact One of many kinds of tangible by-products produced during the development of software. Some artifacts (e.g. use cases, class diagrams, and other Unified Modeling Language (UML) models, requirements, and design documents) help describe the function, architecture, and design of software. Other artifacts are concerned with the process of development itself—such as project plans, business cases, and risk assessments.
artificial intelligence (AI) Also machine intelligence. Intelligence demonstrated by machines, in contrast to the natural intelligence displayed by humans and other animals. In computer science, AI research is defined as the study of "intelligent agents": devices capable of perceiving their environment and taking actions that maximize the chance of successfully achieving their goals. Colloquially, the term "artificial intelligence" is applied when a machine mimics "cognitive" functions that humans associate with other human minds, such as "learning" and "problem solving".
2. System Architecture & Core Working Principles assertion In computer programming, a statement that a predicate (Boolean-valued function, i.e. a true–false expression) is always true at that point in code execution. It can help a programmer read the code, help a compiler compile it, or help the program detect its own defects. For the latter, some programs check assertions by actually evaluating the predicate as they run and if it is not in fact true – an assertion failure – the program considers itself to be broken and typically deliberately crashes or throws an assertion failure exception.
associative array An associative array, map, symbol table, or dictionary is an abstract data type composed of a collection of (key, value) pairs, such that each possible key appears at most once in the collection. the addition of a pair to the collection the removal of a pair from the collection the modification of an existing pair the lookup of a value associated with a particular key automata theory The study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science and discrete mathematics (a subject of study in both mathematics and computer science).
automated reasoning An area of computer science and mathematical logic dedicated to understanding different aspects of reasoning. The study of automated reasoning helps produce computer programs that allow computers to reason completely, or nearly completely, automatically. Although automated reasoning is considered a sub-field of artificial intelligence, it also has connections with theoretical computer science, and even philosophy.
bandwidth The maximum rate of data transfer across a given path. Bandwidth may be characterized as network bandwidth, data bandwidth, or digital bandwidth. Bayesian programming A formalism and a methodology for having a technique to specify probabilistic models and solve problems when less than the necessary information is available.
benchmark The act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it. The term benchmark is also commonly utilized for the purposes of elaborately designed benchmarking programs themselves. best, worst and average case Expressions of what the resource usage is at least, at most, and on average, respectively, for a given algorithm. Usually the resource being considered is running time, i.e. time complexity, but it could also be memory or some other resource. Best case is the function which performs the minimum number of steps on input data of n elements; worst case is the function which performs the maximum number of steps on input data of size n; average case is the function which performs an average number of steps on input data of n elements.
big data A term used to refer to data sets that are too large or complex for traditional data-processing application software to adequately deal with. Data with many cases (rows) offer greater statistical power, while data with higher complexity (more attributes or columns) may lead to a higher false discovery rate. big O notation A mathematical notation that describes the limiting behavior of a function when the argument tends towards a particular value or infinity. It is a member of a family of notations invented by Paul Bachmann, Edmund Landau, and others, collectively called Bachmann–Landau notation or asymptotic notation.
binary number In mathematics and digital electronics, a number expressed in the base-2 numeral system or binary numeral system, which uses only two symbols: typically 0 (zero) and 1 (one). binary search algorithm Also simply binary search, half-interval search, logarithmic search, or binary chop. A search algorithm that finds the position of a target value within a sorted array.
binary tree A tree data structure in which each node has at most two children, which are referred to as the left child and the right child. A recursive definition using just set theory notions is that a (non-empty) binary tree is a tuple (L, S, R), where L and R are binary trees or the empty set and S is a singleton set. Some authors allow the binary tree to be the empty set as well. bioinformatics An interdisciplinary field that combines biology, computer science, information engineering, mathematics, and statistics to develop methods and software tools for analyzing and interpreting biological data. Bioinformatics is widely used for in silico analyses of biological queries using mathematical and statistical techniques.
bit A basic unit of information used in computing and digital communications; a portmanteau of binary digit. A binary digit can have one of two possible values, and may be physically represented with a two-state device. These state values are most commonly represented as either a 0or1. Also bitrate. In telecommunications and computing, the number of bits that are conveyed or processed per unit of time.
blacklist Also block list. In computing, a basic access control mechanism that allows through all elements (email addresses, users, passwords, URLs, IP addresses, domain names, file hashes, etc.), except those explicitly mentioned in a list of prohibited elements. Those items on the list are denied access. The opposite is a whitelist, which means only items on the list are allowed through whatever gate is being used while all other elements are blocked. A greylist contains items that are temporarily blocked (or temporarily allowed) until an additional step is performed.
BMP file format Also bitmap image file, device independent bitmap (DIB) file format, or simply bitmap. A raster graphics image file format used to store bitmap digital images independently of the display device (such as a graphics adapter), used especially on Microsoft Windows and OS/2 operating systems. Boolean data type A data type that has one of two possible values (usually denoted true and false), intended to represent the two truth values of logic and Boolean algebra. It is named after George Boole, who first defined an algebraic system of logic in the mid-19th century. The Boolean data type is primarily associated with conditional statements, which allow different actions by changing control flow depending on whether a programmer-specified Boolean condition evaluates to true or false. It is a special case of a more general logical data type (see propositional logic)—i.e. logic need not always be Boolean.
Boolean expression An expression used in a programming language that returns a Boolean value when evaluated, that is one of true or false. A Boolean expression may be composed of a combination of the Boolean constants true or false, Boolean-typed variables, Boolean-valued operators, and Boolean-valued functions. Boolean algebra In mathematics and mathematical logic, the branch of algebra in which the values of the variables are the truth values true and false, usually denoted 1 and 0, respectively. Contrary to elementary algebra, where the values of the variables are numbers and the prime operations are addition and multiplication, the main operations of Boolean algebra are the conjunction and (denoted as ∧), the disjunction or (denoted as ∨), and the negation not (denoted as ¬). It is thus a formalism for describing logical relations in the same way that elementary algebra describes numeric relations.
byte A unit of digital information that most commonly consists of eight bits, representing a binary number. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable unit of memory in many computer architectures. booting The procedures implemented in starting up a computer or computer appliance until it can be used. It can be initiated by hardware such as a button press or by a software command. After the power is switched on, the computer is relatively dumb and can read only part of its storage called read-only memory. There, a small program is stored called firmware. It does power-on self-tests and, most importantly, allows access to other types of memory like a hard disk and main memory. The firmware loads bigger programs into the computer's main memory and runs it.
callback Any executable code that is passed as an argument to other code that is expected to "call back" (execute) the argument at a given time. This execution may be immediate, as in a synchronous callback, or it might happen at a later time, as in an asynchronous callback. central processing unit (CPU) The electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logic, controlling, and input/output (I/O) operations specified by the instructions. The computer industry has used the term "central processing unit" at least since the early 1960s. Traditionally, the term "CPU" refers to a processor, more specifically to its processing unit and control unit (CU), distinguishing these core elements of a computer from external components such as main memory and I/O circuitry.
character A unit of information that roughly corresponds to a grapheme, grapheme-like unit, or symbol, such as in an alphabet or syllabary in the written form of a natural language. cipher Also cypher. In cryptography, an algorithm for performing encryption or decryption—a series of well-defined steps that can be followed as a procedure.
class In object-oriented programming, an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods). In many languages, the class name is used as the name for the class (the template itself), the name for the default constructor of the class (a subroutine that creates objects), and as the type of objects generated by instantiating the class; these distinct concepts are easily conflated.
class-based programming Also class-orientation. A style of object-oriented programming (OOP) in which inheritance occurs via defining "classes" of objects, instead of via the objects alone (compare prototype-based programming). 3. Software Implementation, Frameworks & Protocols client A piece of computer hardware or software that accesses a service made available by a server. The server is often (but not always) on another computer system, in which case the client accesses the service by way of a network. The term applies to the role that programs or devices play in the client–server model.
cleanroom software engineering A software development process intended to produce software with a certifiable level of reliability. The cleanroom process was originally developed by Harlan Mills and several of his colleagues including Alan Hevner at IBM. The focus of the cleanroom process is on defect prevention, rather than defect removal. closure Also lexical closure or function closure. A technique for implementing lexically scoped name binding in a language with first-class functions. Operationally, a closure is a record storing a function together with an environment.
cloud computing Shared pools of configurable computer system resources and higher-level services that can be rapidly provisioned with minimal management effort, often over the Internet. Cloud computing relies on sharing of resources to achieve coherence and economies of scale, similar to a public utility. code library A collection of non-volatile resources used by computer programs, often for software development. These may include configuration data, documentation, help data, message templates, pre-written code and subroutines, classes, values or type specifications. In IBM's OS/360 and its successors they are referred to as partitioned data sets.
coding Computer programming is the process of designing and building an executable computer program for accomplishing a specific computing task. Programming involves tasks such as analysis, generating algorithms, profiling algorithms' accuracy and resource consumption, and the implementation of algorithms in a chosen programming language (commonly referred to as coding). The source code of a program is written in one or more programming languages. The purpose of programming is to find a sequence of instructions that will automate the performance of a task for solving a given problem. The process of programming thus often requires expertise in several different subjects, including knowledge of the application domain, specialized algorithms, and formal logic.
coding theory The study of the properties of codes and their respective fitness for specific applications. Codes are used for data compression, cryptography, error detection and correction, data transmission and data storage. Codes are studied by various scientific disciplines—such as information theory, electrical engineering, mathematics, linguistics, and computer science—for the purpose of designing efficient and reliable data transmission methods. This typically involves the removal of redundancy and the correction or detection of errors in the transmitted data.
cognitive science The interdisciplinary, scientific study of the mind and its processes. It examines the nature, the tasks, and the functions of cognition (in a broad sense). Cognitive scientists study intelligence and behavior, with a focus on how nervous systems represent, process, and transform information. Mental faculties of concern to cognitive scientists include language, perception, memory, attention, reasoning, and emotion; to understand these faculties, cognitive scientists borrow from fields such as linguistics, psychology, artificial intelligence, philosophy, neuroscience, and anthropology.
collection A collection or container is a grouping of some variable number of data items (possibly zero) that have some shared significance to the problem being solved and need to be operated upon together in some controlled fashion. Generally, the data items will be of the same type or, in languages supporting inheritance, derived from some common ancestor type. A collection is a concept applicable to abstract data types, and does not prescribe a specific implementation as a concrete data structure, though often there is a conventional choice (see Container for type theory discussion).
comma-separated values (CSV) A delimited text file that uses a comma to separate values. A CSV file stores tabular data (numbers and text) in plain text. Each line of the file is a data record. Each record consists of one or more fields, separated by commas. The use of the comma as a field separator is the source of the name for this file format. compiler A computer program that transforms computer code written in one programming language (the source language) into another programming language (the target language). Compilers are a type of translator that support digital devices, primarily computers. The name compiler is primarily used for programs that translate source code from a high-level programming language to a lower-level language (e.g. assembly language, object code, or machine code) to create an executable program.
computability theory also known as recursion theory, is a branch of mathematical logic, of computer science, and of the theory of computation that originated in the 1930s with the study of computable functions and Turing degrees. The field has since expanded to include the study of generalized computability and definability. In these areas, recursion theory overlaps with proof theory and effective descriptive set theory.
computation Any type of calculation that includes both arithmetical and non-arithmetical steps and follows a well-defined model, e.g. an algorithm. The study of computation is paramount to the discipline of computer science. computational biology Involves the development and application of data-analytical and theoretical methods, mathematical modelling and computational simulation techniques to the study of biological, ecological, behavioural, and social systems. The field is broadly defined and includes foundations in biology, applied mathematics, statistics, biochemistry, chemistry, biophysics, molecular biology, genetics, genomics, computer science, and evolution. Computational biology is different from biological computing, which is a subfield of computer science and computer engineering using bioengineering and biology to build computers.
computational chemistry A branch of chemistry that uses computer simulation to assist in solving chemical problems. It uses methods of theoretical chemistry, incorporated into efficient computer programs, to calculate the structures and properties of molecules and solids. computational complexity theory A subfield of computational science which focuses on classifying computational problems according to their inherent difficulty, and relating these classes to each other. A computational problem is a task solved by a computer. A computation problem is solvable by mechanical application of mathematical steps, such as an algorithm.
computational model A mathematical model in computational science that requires extensive computational resources to study the behavior of a complex system by computer simulation. computational neuroscience Also theoretical neuroscience or mathematical neuroscience. A branch of neuroscience which employs mathematical models, theoretical analysis, and abstractions of the brain to understand the principles that govern the development, structure, physiology, and cognitive abilities of the nervous system.
computational physics Is the study and implementation of numerical analysis to solve problems in physics for which a quantitative theory already exists. Historically, computational physics was the first application of modern computers in science, and is now a subset of computational science. computational science Also scientific computing and scientific computation (SC). An interdisciplinary field that uses advanced computing capabilities to understand and solve complex problems. It is an area of science which spans many disciplines, but at its core it involves the development of computer models and simulations to understand complex natural systems.
computational steering Is the practice of manually intervening with an otherwise autonomous computational process, to change its outcome. computer A device that can be instructed to carry out sequences of arithmetic or logical operations automatically via computer programming. Modern computers have the ability to follow generalized sets of operations, called programs. These programs enable computers to perform an extremely wide range of tasks.
computer architecture A set of rules and methods that describe the functionality, organization, and implementation of computer systems. Some definitions of architecture define it as describing the capabilities and programming model of a computer but not a particular implementation. In other definitions computer architecture involves instruction set architecture design, microarchitecture design, logic design, and implementation.
computer data storage Also simply storage or memory. A technology consisting of computer components and recording media that are used to retain digital data. Data storage is a core function and fundamental component of all modern computer systems. computer ethics A part of practical philosophy concerned with how computing professionals should make decisions regarding professional and social conduct.
computer graphics Pictures and films created using computers. Usually, the term refers to computer-generated image data created with the help of specialized graphical hardware and software. It is a vast and recently developed area of computer science. computer network Also data network. A digital telecommunications network which allows nodes to share resources. In computer networks, computing devices exchange data with each other using connections (data links) between nodes. These data links are established over cable media such as wires or optic cables, or wireless media such as Wi-Fi.
computer program Is a collection of instructions that can be executed by a computer to perform a specific task. computer programming The process of designing and building an executable computer program for accomplishing a specific computing task. Programming involves tasks such as analysis, generating algorithms, profiling algorithms' accuracy and resource consumption, and the implementation of algorithms in a chosen programming language (commonly referred to as coding). The source code of a program is written in one or more programming languages. The purpose of programming is to find a sequence of instructions that will automate the performance of a task for solving a given problem. The process of programming thus often requires expertise in several different subjects, including knowledge of the application domain, specialized algorithms, and formal logic.
computer science The theory, experimentation, and engineering that form the basis for the design and use of computers. It involves the study of algorithms that process, store, and communicate digital information. A computer scientist specializes in the theory of computation and the design of computational systems. 4. Practical Deployment, Analysis & Case Studies computer scientist A person who has acquired the knowledge of computer science, the study of the theoretical foundations of information and computation and their application.
computer security Also cybersecurity or information technology security (IT security). The protection of computer systems from theft or damage to their hardware, software, or electronic data, as well as from disruption or misdirection of the services they provide. computer vision An interdisciplinary scientific field that deals with how computers can be made to gain high-level understanding from digital images or videos. From the perspective of engineering, it seeks to automate tasks that the human visual system can do.
computing Is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes study of algorithmic processes and development of both hardware and software. It has scientific, engineering, mathematical, technological and social aspects. Major computing fields include computer engineering, computer science, cybersecurity, data science, information systems, information technology and software engineering.
concatenation Literally, "a chaining together" or the process of joining together things. In formal language theory and computer programming, string concatenation is the operation of joining character strings end-to-end. For example, the concatenation of "snow" and "ball" is "snowball". In certain formalisations of concatenation theory, also called string theory, string concatenation is a primitive notion.
Concurrency The ability of different parts or units of a program, algorithm, or problem to be executed out-of-order or in partial order, without affecting the final outcome. This allows for parallel execution of the concurrent units, which can significantly improve overall speed of the execution in multi-processor and multi-core systems. In more technical terms, concurrency refers to the decomposability property of a program, algorithm, or problem into order-independent or partially-ordered components or units.
conditional Also conditional statement, conditional expression, and conditional construct. A feature of a programming language which performs different computations or actions depending on whether a programmer-specified Boolean condition evaluates to true or false. Apart from the case of branch predication, this is always achieved by selectively altering the control flow based on some condition.
container Is a class, a data structure, or an abstract data type (ADT) whose instances are collections of other objects. In other words, they store objects in an organized way that follows specific access rules. The size of the container depends on the number of objects (elements) it contains. Underlying (inherited) implementations of various container types may vary in size and complexity, and provide flexibility in choosing the right implementation for any given scenario.
continuous delivery (CD) Producing software in short cycles with high speed and frequency so that reliable software can be released at any time, with a simple and repeatable deployment process when deciding to deploy. continuous integration (CI) The practice of integrating source code changes frequently and ensuring that an integrated codebase is in a workable state.
continuation-passing style (CPS) A style of functional programming in which control is passed explicitly in the form of a continuation. This is contrasted with direct style, which is the usual style of programming. Gerald Jay Sussman and Guy L. Steele, Jr. coined the phrase in AI Memo 349 (1975), which sets out the first version of the Scheme programming language. control flow Also flow of control. The order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an imperative programming language from a declarative programming language.
others to build upon legally and to share. The organization has released several copyright-licenses, known as Creative Commons licenses, free of charge to the public. cryptography Or cryptology, is the practice and study of techniques for secure communication in the presence of third parties called adversaries. More generally, cryptography is about constructing and analyzing protocols that prevent third parties or the public from reading private messages; various aspects in information security such as data confidentiality, data integrity, authentication, and non-repudiation are central to modern cryptography. Modern cryptography exists at the intersection of the disciplines of mathematics, computer science, electrical engineering, communication science, and physics. Applications of cryptography include electronic commerce, chip-based payment cards, digital currencies, computer passwords, and military communications.
cyberbullying Also cyberharassment or online bullying. A form of bullying or harassment using electronic means. daemon In multitasking computer operating systems, a daemon ( or ) is a computer program that runs as a background process, rather than being under the direct control of an interactive user. Traditionally, the process names of a daemon end with the letter d, for clarification that the process is in fact a daemon, and for differentiation between a daemon and a normal computer program. For example, syslogd is a daemon that implements system logging facility, and sshd is a daemon that serves incoming SSH connections.
data center Also data centre. A dedicated space used to house computer systems and associated components, such as telecommunications and data storage systems. It generally includes redundant or backup components and infrastructure for power supply, data communications connections, environmental controls (e.g. air conditioning and fire suppression) and various security devices.
database An organized collection of data, generally stored and accessed electronically from a computer system. Where databases are more complex, they are often developed using formal design and modeling techniques. data mining Is a process of discovering patterns in large data sets involving methods at the intersection of machine learning, statistics, and database systems. Data mining is an interdisciplinary subfield of computer science and statistics with an overall goal to extract information (with intelligent methods) from a data set and transform the information into a comprehensible structure for further use. Data mining is the analysis step of the "knowledge discovery in databases" process, or KDD. Aside from the raw analysis step, it also involves database and data management aspects, data pre-processing, model and inference considerations, interestingness metrics, complexity considerations, post-processing of discovered structures, visualization, and online updating.
data science An interdisciplinary field that uses scientific methods, processes, algorithms, and systems to extract knowledge and insights from data in various forms, both structured and unstructured, similar to data mining. Data science is a "concept to unify statistics, data analysis, machine learning and their related methods" in order to "understand and analyze actual phenomena" with data. It employs techniques and theories drawn from many fields within the context of mathematics, statistics, information science, and computer science.
data structure A data organization, management, and storage format that enables efficient access and modification. More precisely, a data structure is a collection of data values, the relationships among them, and the functions or operations that can be applied to the data. data type Also simply type. An attribute of data which tells the compiler or interpreter how the programmer intends to use the data. Most programming languages support common data types of real, integer, and Boolean. A data type constrains the values that an expression, such as a variable or a function, might take. This data type defines the operations that can be done on the data, the meaning of the data, and the way values of that type can be stored. A type of value from which an expression may take its value.
debugging The process of finding and resolving defects or problems within a computer program that prevent correct operation of computer software or the system as a whole. Debugging tactics can involve interactive debugging, control flow analysis, unit testing, integration testing, log file analysis, monitoring at the application or system level, memory dumps, and profiling. declaration In computer programming, a language construct that specifies properties of an identifier: it declares what a word (identifier) "means". Declarations are most commonly used for functions, variables, constants, and classes, but can also be used for other entities such as enumerations and type definitions. Beyond the name (the identifier itself) and the kind of entity (function, variable, etc.), declarations typically specify the data type (for variables and constants), or the type signature (for functions); types may also include dimensions, such as for arrays. A declaration is used to announce the existence of the entity to the compiler; this is important in those strongly typed languages that require functions, variables, and constants, and their types, to be specified with a declaration before use, and is used in forward declaration. The term "declaration" is frequently contrasted with the term "definition", but meaning and usage varies significantly between languages.
digital data In information theory and information systems, the discrete, discontinuous representation of information or works. Numbers and letters are commonly used representations. digital signal processing (DSP) The use of digital processing, such as by computers or more specialized digital signal processors, to perform a wide variety of signal processing operations. The signals processed in this manner are a sequence of numbers that represent samples of a continuous variable in a domain such as time, space, or frequency.
discrete event simulation (DES) A model of the operation of a system as a discrete sequence of events in time. Each event occurs at a particular instant in time and marks a change of state in the system. Between consecutive events, no change in the system is assumed to occur; thus the simulation can directly jump in time from one event to the next. disk storage (Also sometimes called drive storage) is a general category of storage mechanisms where data is recorded by various electronic, magnetic, optical, or mechanical changes to a surface layer of one or more rotating disks. A disk drive is a device implementing such a storage mechanism. Notable types are the hard disk drive (HDD) containing a non-removable disk, the floppy disk drive (FDD) and its removable floppy disk, and various optical disc drives (ODD) and associated optical disc media.
distributed computing A field of computer science that studies distributed systems. A distributed system is a system whose components are located on different networked computers, which communicate and coordinate their actions by passing messages to one another. The components interact with one another in order to achieve a common goal. Three significant characteristics of distributed systems are: concurrency of components, lack of a global clock, and independent failure of components. Examples of distributed systems vary from SOA-based systems to massively multiplayer online games to peer-to-peer applications.
divide and conquer algorithm An algorithm design paradigm based on multi-branched recursion. A divide-and-conquer algorithm works by recursively breaking down a problem into two or more sub-problems of the same or related type, until these become simple enough to be solved directly. The solutions to the sub-problems are then combined to give a solution to the original problem.
5. Performance Evaluation & Extended Technical Observations documentation Written text or illustration that accompanies computer software or is embedded in the source code. It either explains how it operates or how to use it, and may mean different things to people in different roles. domain Is the targeted subject area of a computer program. It is a term used in software engineering. Formally it represents the target subject of a specific programming project, whether narrowly or broadly defined.
Domain Name System (DNS) A hierarchical and decentralized naming system for computers, services, or other resources connected to the Internet or to a private network. It associates various information with domain names assigned to each of the participating entities. Most prominently, it translates more readily memorized domain names to the numerical IP addresses needed for locating and identifying computer services and devices with the underlying network protocols. By providing a worldwide, distributed directory service, the Domain Name System has been an essential component of the functionality of the Internet since 1985.
double-precision floating-point format A computer number format. It represents a wide dynamic range of numerical values by using a floating radix point. download In computer networks, to receive data from a remote system, typically a server such as a web server, an FTP server, an email server, or other similar systems. This contrasts with uploading, where data is sent to a remote server. A download is a file offered for downloading or that has been downloaded, or the process of receiving such a file.
edge device A device which provides an entry point into enterprise or service provider core networks. Examples include routers, routing switches, integrated access devices (IADs), multiplexers, and a variety of metropolitan area network (MAN) and wide area network (WAN) access devices. Edge devices also provide connections into carrier and service provider networks. An edge device that connects a local area network to a high speed switch or backbone (such as an ATM switch) may be called an edge concentrator.
emulator Hardware or software that enables one computer system (called the host) to behave like another computer system. encryption In cryptography, encryption is the process of encoding information. This process converts the original representation of the information, known as plaintext, into an alternative form known as ciphertext. Ideally, only authorized parties can decipher a ciphertext back to plaintext and access the original information. Encryption does not itself prevent interference but denies the intelligible content to a would-be interceptor. For technical reasons, an encryption scheme usually uses a pseudo-random encryption key generated by an algorithm. It is possible to decrypt the message without possessing the key, but, for a well-designed encryption scheme, considerable computational resources and skills are required. An authorized recipient can easily decrypt the message with the key provided by the originator to recipients but not to unauthorized users. Historically, various forms of encryption have been used to aid in cryptography. Early encryption techniques were often utilized in military messaging. Since then, new techniques have emerged and become commonplace in all areas of modern computing. Modern encryption schemes utilize the concepts of public-key and symmetric-key. Modern encryption techniques ensure security because modern computers are inefficient at cracking the encryption.
event An action or occurrence recognized by software, often originating asynchronously from the external environment, that may be handled by the software. Because an event is an entity which encapsulates the action and the contextual variables triggering the action, the acrostic mnemonic "Execution Variable Encapsulating Named Trigger" is often used to clarify the concept.
event-driven programming A programming paradigm in which the flow of the program is determined by events such as user actions (mouse clicks, key presses), sensor outputs, or messages from other programs or threads. Event-driven programming is the dominant paradigm used in graphical user interfaces and other applications (e.g. JavaScript web applications) that are centered on performing certain actions in response to user input. This is also true of programming for device drivers (e.g. P in USB device driver stacks).
evolutionary computing A family of algorithms for global optimization inspired by biological evolution, and the subfield of artificial intelligence and soft computing studying these algorithms. In technical terms, they are a family of population-based trial-and-error problem-solvers with a metaheuristic or stochastic optimization character. executable Also executable code, executable file, executable program, or simply executable. Causes a computer "to perform indicated tasks according to encoded instructions," as opposed to a data file that must be parsed by a program to be meaningful. The exact interpretation depends upon the use - while "instructions" is traditionally taken to mean machine code instructions for a physical CPU, in some contexts a file containing bytecode or scripting language instructions may also be considered executable.
execution In computer and software engineering is the process by which a computer or virtual machine executes the instructions of a computer program. Each instruction of a program is a description of a particular action which to be carried out in order for a specific problem to be solved; as instructions of a program and therefore the actions they describe are being carried out by an executing machine, specific effects are produced in accordance to the semantics of the instructions being executed.
exception handling The process of responding to the occurrence, during computation, of exceptions – anomalous or exceptional conditions requiring special processing – often disrupting the normal flow of program execution. It is provided by specialized programming language constructs, computer hardware mechanisms like interrupts, or operating system IPC facilities like signals.
Existence detection An existence check before reading a file can catch and/or prevent a fatal error. expression In a programming language, a combination of one or more constants, variables, operators, and functions that the programming language interprets (according to its particular rules of precedence and of association) and computes to produce ("to return", in a stateful environment) another value. This process, as for mathematical expressions, is called evaluation.
fault-tolerant computer system A system designed around the concept of fault tolerance. In essence, they must be able to continue working to a level of satisfaction in the presence of errors or breakdowns. feasibility study An investigation which aims to objectively and rationally uncover the strengths and weaknesses of an existing business or proposed venture, opportunities and threats present in the natural environment, the resources required to carry through, and ultimately the prospects for success. In its simplest terms, the two criteria to judge feasibility are cost required and value to be attained.
field Data that has several parts, known as a record, can be divided into fields. Relational databases arrange data as sets of database records, so called rows. Each record consists of several fields; the fields of all records form the columns. Examples of fields: name, gender, hair colour. filename extension An identifier specified as a suffix to the name of a computer file. The extension indicates a characteristic of the file contents or its intended use.
filter (software) A computer program or subroutine to process a stream, producing another stream. While a single filter can be used individually, they are frequently strung together to form a pipeline. floating-point arithmetic In computing, floating-point arithmetic (FP) is arithmetic using formulaic representation of real numbers as an approximation to support a trade-off between range and precision. For this reason, floating-point computation is often found in systems which include very small and very large real numbers, which require fast processing times. A number is, in general, represented approximately to a fixed number of significant digits (the significand) and scaled using an exponent in some fixed base; the base for the scaling is normally two, ten, or sixteen. A number that can be represented exactly is of the following form: significand × base exponent , {\displaystyle {\text{significand}}\times {\text{base}}^{\text{exponent}},} where significand is an integer, base is an integer greater than or equal to two, and exponent is also an integer. For example: 1.2345 = 12345 I significand × 10 I base − 4 I exponent . {\displaystyle 1.2345=\underbrace {12345} _{\text{significand}}\times \underbrace {10} _{\text{base}}\!\!\!\!\!\!^{\overbrace {-4} ^{\text{exponent}}}.} for loop Also for-loop. A control flow statement for specifying iteration, which allows code to be executed repeatedly. Various keywords are used to specify this statement: descendants of ALGOL use "for", while descendants of Fortran use "do". There are also other possibilities, e.g. COBOL uses "PERFORM VARYING".
formal methods A set of mathematically based techniques for the specification, development, and verification of software and hardware systems. The use of formal methods for software and hardware design is motivated by the expectation that, as in other engineering disciplines, performing appropriate mathematical analysis can contribute to the reliability and robustness of a design.
formal verification The act of proving or disproving the correctness of intended algorithms underlying a system with respect to a certain formal specification or property, using formal methods of mathematics. functional programming A programming paradigm—a style of building the structure and elements of computer programs–that treats computation as the evaluation of mathematical functions and avoids changing-state and mutable data. It is a declarative programming paradigm in that programming is done with expressions or declarations instead of statements.
game theory The study of mathematical models of strategic interaction between rational decision-makers. It has applications in all fields of social science, as well as in logic and computer science. Originally, it addressed zero-sum games, in which each participant's gains or losses are exactly balanced by those of the other participants. Today, game theory applies to a wide range of behavioral relations, and is now an umbrella term for the science of logical decision making in humans, animals, and computers.
Harvested Online Documentation & Reference Sources • https://en.wikipedia.org/wiki/TestDisk • https://en.wikipedia.org/wiki/Data%20recovery • https://en.wikipedia.org/wiki/Glossary%20of%20computer%20science
Extracted Research Figures & Simulation Topologies
Total 3 diagrams and telemetry visual outputs extracted directly from the complete technical documentation.
Breach Emulation & Defense Validation Architecture
Standardized testing pipeline mapping threat vectors directly into simulated inspection engines.
(AttackIQ / SafeBreach)
(Burp Suite Pro)
(Cisco Packet Tracer)
(Metasploit Engine)
(KnowBe4 Training)
Sample Simulation Code & Telemetry Log
Automated tool orchestration script and command window outputs for Master File Table Analysis Tool For Digital Forensics.
[*] Metasploit Scan Running on Target Subnet for Master File Table Analysis Tool For Digital Forensics... [✓] SafeBreach / AttackIQ Continuous Exposure Agent Triggered ──────────────────────────────────────────────────────────────────────── [11:48:02.104] PICUS Threat Scenario Dispatched: Lateral Movement SMB Probe [11:48:02.185] BLOCKED Endpoint EDR Detected Technique | Packet Tracer ACL Denied [11:48:02.240] CYMULATE Prevention Rate = 96.8% | SIEM Latency = 38 ms [11:48:02.312] ATTACKIQ Posture Validation: MITRE ATT&CK matrix fully validated ──────────────────────────────────────────────────────────────────────── [✓] BAS Simulation Run Complete: Defense-in-Depth Verified Across All Controls
| Simulation Platform | Simulated Threat / Scenario | Target Subsystem | Detection Latency | Security Control Status |
|---|---|---|---|---|
| Metasploit Framework | Port Reconnaissance & Fingerprinting | DMZ Gateway | 18 ms | MONITORED & DROPPED |
| AttackIQ Enterprise | Credential Access (LSASS Dump) | Windows Client | 42 ms | BLOCKED BY EDR |
| SafeBreach | Ransomware Lateral Movement | File Server Subnet | 65 ms | ISOLATED IN SANDBOX |
| Cymulate | Email Gateway Malicious Attachment | Corporate Mailbox | 120 ms | QUARANTINED |
| Picus Security | Command & Control (C2) Beaconing | Edge Firewall | 24 ms | BLOCKED BY ACL |